Mechanics

Resources

Oil

Oil is used to fight battles, participate in Portal of Chaos, and construct tanks. It is generally obtained from captured Oil Wells (300/8 hours/Oil Well) but can also be obtained from scouting, login rewards, and the Store.


 * The cost for entering battles is listed here.


 * The cost for participating in Portal of Chaos is listed here.


 * The cost for construction is 50Oil_image_small.png/construction.

Unlike other currencies, oil has a resource cap determined by the number of unlocked Oil Wells. The base cap is 1000, with each unlocked Oil Well adding 1000 capacity.

When oil is capped, oil from Oil Wells can not be collected, however oil can still be collected from other sources such as scouting, going past the cap.

There are a total of 4 Oil Wells currently available on the map for a total income of 3600/day and a resource cap of 5000.

Currency Currency is used to repair or upgrade tanks, upgrade emblems, unlock scout slots, rescue knocked out scouts and construct tanks. It is generally obtained from captured Cities (1000/8 hours/City) but can also be obtained from winning battles, recycling tanks and emblems, scouting, login rewards, the Store and daily missions (2000/day).


 * The cost for repairing a tank is 8Currency_image_small.png for each remaining second.


 * The cost for rescuing a knocked out scout is 100Currency_image_small.png for each hour since deployment until it was knocked out.


 * The cost for upgrading emblems is listed here.


 * The cost for unlocking Scouting slots is 0, 5kCurrency_image_small.png, 15kCurrency_image_small.png, 50kCurrency_image_small.png and 100kCurrency_image_small.png respectively.


 * The cost for upgrading a tank is dependent on the rarity of the tank used as fodder.


 * The cost for construction is 1000Currency_image_small.png/construction.

There are a total of 7 Cities currently available on the map for a total income of 21000/day.

Metal

Metal is used to repair tanks, upgrade tanks via the relationship mechanic and construct tanks. It is generally obtained from captured Mines (300/8 hours/Mine) but can also be obtained from scouting, login rewards and the Store.


 * The cost for repairing a tank is 12Metal_image_small.png for each remaining second.


 * The cost for construction is 250Metal_image_small.png/construction.


 * The cost for upgrading via the relationship mechanic is listed here.

There are a total of 7 Mines currently available on the map for a total income of 6300/day.

Blueprints

Blueprints are used to obtain tanks in the research section of the Factory. They can be obtained by recycling Tier 3 or higher tanks, from victories in the Portal of Chaos (3 /victory), login rewards and daily missions (25/day).


 * A 3 star.png tank costs 25 Blueprint_image_small.png and is recycled for 3 Blueprint_image_small.png. (3 star.png tanks can no longer be purchased for blueprints)


 * A 4 star.png tank costs 250 Blueprint_image_small.png and is recycled for 25 Blueprint_image_small.png.


 * A 5 star.png tank costs 3000 Blueprint_image_small.png (4000 for event tanks) and is recycled for 300 Blueprint_image_small.png.

Candy Candies are used to progress relationship with your tanks. They are obtained from clearing map tiles (1/tile), Wishing Wheel and daily missions (5/day).


 * A total of 150Candy_image_small.png is required to max out the relationship of a single tank. Please check here for more information.

Cores

Cores are the premium currency of Armor Blitz and are used to recruit tanks from the Store, buy various currencies from the Store, unlock new construction slots, recall scouts instantly, complete construction instantly and expand the tank reserve. In game, they can be obtained from completing story missions, scouting, login rewards, Portal of Chaos and daily missions (5/day).


 * The cost for cores is listed below in your regional/nutaku equivalent.


 * The costs for various items are the following:
 * 75 Core_image_small.png to recruit 1 Icon reward2.png tank (Normal)
 * 750 Core_image_small.png to recruit 11Icon reward2.png tanks (1 free) (Normal)
 * 225 Core_image_small.png to recruit 1 Icon reward2.png tank (Premium)
 * 2250 Core_image_small.png to recruit 11Icon reward2.png tanks (1 free) (Premium)
 * 25 Core_image_small.png to purchase 500 Oil_image_small.png
 * 225 Core_image_small.png to purchase 5000 Oil_image_small.png (10% discount)
 * 50 Core_image_small.png to purchase 1000 Metal_image_small.png
 * 450 Core_image_small.png to purchase 10000 Metal_image_small.png (10% discount)
 * 50 Core_image_small.png to purchase 5000 Currency_image_small.png
 * 450 Core_image_small.png purchase 50000 Currency_image_small.png (10% discount)


 * Instant scout return costs 1Core_image_small.png/15 minutes of return time.


 * Instant construction completion costs 1Core_image_small.png/15 minutes of remaining time.


 * A spin at the Wishing Wheel costs 100Core_image_small.png.


 * Reserve slots cost 25Core_image_small.png/5 slots up to a maximum of 200 extra slots.


 * Unlocking additional construction slots in the Factory costs Core_image_small.png
 * Unlocking the 2nd construction slot costs 100 Core_image_small.png
 * Unlocking the 3rd construction slot costs 300 Core_image_small.png
 * Unlocking the 4th construction slot costs 900 Core_image_small.png
 * Unlocking the 5th construction slot costs 2700 Core_image_small.png

Emblem Fragments
Emblem Fragments are used in emblem construction via the use of emblem schematics. They are obtained via Emblem Map Expeditions and recycling other emblems.


 * Rewards from emblem expeditions:
 * Easy:
 * Medium:
 * Hard: 80 to 160 per battle with 8% chance of obtaining a schematic instead
 * From recycling:
 * 1-star: 1 fragment
 * 2-star: 5 fragments
 * 3-star: 10 fragments
 * 4-star: 25 fragments
 * 5-stars: 50 fragments

Daily Bonuses

Calendar Armor Blitz has multiple in-game login rewards that refresh daily. The rewards vary from general resources to emblems and on the 28th login, a free random Tier 5.


 * The daily timers reset at Midnight UTC time.

Daily Missions Players can accomplish daily missions to earn rewards.
 * The daily logins do not have to be consecutive, and the calendar only resets on the 28th login.
 * Note: Day 14 reward was changed to a Lesser XP Booster


 * The daily missions refresh at the same time as the login rewards, Midnight UTC time.

Invasions
Players can accomplish daily invasions to earn rewards. Level of enemy tanks is based on the level of the player's Lieutenant. Number of invasion tiles is based on how many tiles the player has cleared


 * Monday - Cores
 * Tuesday - Expedition Maps
 * Wednesday - Blueprints
 * Thursday - Expedition Maps
 * Friday - Blueprints
 * Saturday - Expedition Maps
 * Sunday - Candy

Number of cleared tiles required to reach:

Combat Mechanics Offensive stats
 * 1 Invasion tile -
 * 2 Invasion tiles - 27
 * 3 Invasion tiles - 46
 * 4 Invasion tiles - 62
 * 5 Invasion tiles -
 * 6 Invasion tiles -
 * 7 Invasion tiles - 108

Defensive stats

Mobility stats

Other Formulas

All formulas here assume that you have converted %values such as Critical Rate into their appropriate decimal values.

Game Screens This is the main screen of the game where you can access everything.